J♦ (fax_celestis) wrote in bay_area_rpg,

Is This Really Too Much To Ask?

I've been searching around the intertubes (and the northeast bay) for a little while and can't find a game I'm interested in playing in. So here's the story. I'm sick of DMing, and I want to play. Specifically, I’d like to play D&D 3.5e, and according to a specific set of circumstances, if that's possible.

I'd like a starting ECL higher than 6. I have a bunch of neat character concepts that require higher leveled games to function or even come into their own.

I'd like a normal-to-high magic setting. Nearly any setting will do because I don't know enough about any of them for my player knowledge to be an issue.

I'd like something around the 40% hack and slash/30% intrigue/30% puzzle solving mark.

I'd like a DM willing to allow a variety of material, ranging from alternative magic systems (Incarnum, Shadowcasting, &c) to third-party material to homebrew (after approval). But I'd also like the DM to be capable of reining in some of the more broken material (wish, gate, DMM, wild shape, &c.) and one who is not afraid to say, "This isn't working/is broken, this is how we fix it."

I'd also like a DM who is willing to continue the game even if--as so often happens in PbP--one or two or three of the players drops off the face of the earth, potentially bringing in new recruits should the need arise.

I'd like to be able to use the grid system to roll stats. I'd like to be able to roll dice without having to ask the DM first.

I'd like a group that has, as a whole, an interest in both RP and mechanics who understands that the two are not mutually exclusive. I'd also like them to have a firm grasp on the English language, be regular posters, and to not be afraid of a little inter-party conflict: people don't always get along.

I'd like an opportunity to develop my characters in-character with other people, with a DM who occasionally needs next-to-no input to the situation because the group is capable enough to actually govern themselves and is invested enough in their character's identity that RPing my character development helps them develop their character too, and vice versa.

I'd like a plot that is both epic and fulfilling, but doesn't feel like it's on rails. It doesn't necessarily have to be saving the world or fighting gods: it could be much smaller scale. Averting an assassination and then discovering and destroying the group responsible would be a welcome fit.

Really, though, I just want to play.

Crossposted to bad_rpers_suck
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